The 12d Model Boxing Subgrade Creation training course will equip you with powerful techniques and commands to create subgrade and pavement layers as . 12d V10 has more boxing options for pavement layers – new video here: http://ow .ly/fZAQU. Tips, trick and tutorials for advanced users of 12d Model.

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The following 27 videos for “Boxing Part 1” are produced in a logical order and set to demonstrate some of the Boxing Rules available within 12d. Download the dataset used within the training videos and work through them at your own pace. Alternatively, skip to specific rules to quickly produce your boxing design and look for other tips along the way. Currently the first ten videos are provided free to the public. Please call the Technical Support on 02 if you would like to arrange access to all the 12d Design Boxing videos.

Starting with the dataset downloaded to your desktop.

Videos – Training Part 1

This video was boding to help if you are having issues with opening the 12d Boxing 1d. You will need to check your 12d System setup and this video will show you how. The starting of project “Boxing Subgrade Development” and a quick explanation of where we will be working and a look at the models provided within the training dataset.

This video provides the key Theory regarding how 12d produces the Boxing “shape” based off our Design Cross Section strings. For the training videos we will only demonstrate the options as shown below in the next video. These are the two Boxing options within 12d which we are going to explore within these training videos.

This video demonstrates how to I prefer to set up my 12d project with a section view to enable quick production and editing of my Boxing files as we work through the various rules. This video explains the creation of a Boxing file and the various Definitions. Click here for more information on Definitions. We also load the Boxing definition created in our file ready to start our boxing. This quick video just covers the “Auto Recalc” option within 12d and how it works.


You might also like to watch video ” Part ” which shows the Auto Recalc in a more advanced setup. Demonstrating the benefits and issues which can occur if you are not careful with your Boxing files. This video demonstrates the Copy and End boxing rules. How they are used and the various results which can be achieved. This video is provided as a check for Users unable to produce the Boxing shape as shown in the video above. This might be also helpful on your project not just for this training, to ensure everything is working correctly.

Now we have a couple of Boxing rules working we spend some time looking at the Boxing Rules Panel and break the panel down into it’s three sections including the “Left Side Interface” and “Right Side Interface”. This video explains the Xfall rule, how it works and the various results which can produced using this command. This video explains the Xfall 1 rule, how it works and the various results which can produced using this command. This rule is more powerful than the other Xfall command and useful to match Xfall results across your subgrade.

This video explains the Line rule, how it works and the various results which can produced using this command. Starting from a blank boxing definition. We look at the Vertex rule, how it works and the various results which can produced using this command. Having created a number of Vertex rules, we start to look at other “Start offset” options available to select the “horizontal” position of our boxing vertex.

The other “Start offset” options are demonstrated in video P This video quickly explains the difference between the Vertex and Vertex Advanced rules.

This rule is not demonstrated, but the panel options are similar to the “Intersect Advanced ” panel.

The Drop[ kerb rule will quickly create a shape under any kerb type. This unique rule has some interesting results on the left hand side and is very efficient at creating a desirable shape.


This video demonstrates how with five standard boxing rules. All your Designed Roads including those with intersections can be accommodated with one definition. The video also shows how you can also quickly copy definitions and modify the depths, so as to create a single standard Boxing file with many depths to cover your organisation.

This video explains the Xfall Point rule, how it works and the various results which can produced using this command. This video demonstrates how the same Boxing Definition file can be used on other Road Designs.

Also demonstrated Boxing for Kerb Return profiles and the results which can be produced.

Videos – Training Part 1

With some boxibg on how to setup some standard Kerb Return shapes for Boxing. Having two Roads and a Kerb Return profile now setup with our Boxing rules. This video demonstrates what can happen with the Auto Recalc, tick box boxint the results of modifying your Boxing rules. Using the Boxing rules already covered above Vertexwe now look to create a boxing file for a footpath profile. Now we have created a Boxing file for a footpath Road 22we demonstrate how quickly bozing can be used to further develop the same profile for multiple Roads and kerb returns via the Boxing Many Function.

Now we have a number of Boxing Many Functions, this video shows how you might wish to create a chain to recalculate all the Boxing Functions, move all the created “footpath” strings into one model and sets up the design to be triangulated for a project.

12d Model Boxing Help

P1 – 00 Boxing Files Setup. Can’t Open – Part noxing Project. Starting Boxing – Part 1. Options to Create Boxing. Setting up Section View.

I hope there are a few quick tips for you here. Boxing Left and Right. Copy and End Rules. Check Boxing is working. Setup for Kerb Return and Road More Boxing 12e Functions. Create a Chain for Boxing.