H1 Keep on the Shadowfell & Quick-Start Rules (4e) – An Introductory 4th Edition D&D Adventure for Characters of Levels 1st-3rd. The town of. The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift. Over in Help! I am going to teach D&D4E to 7+ people, I made a throw-away comment that I thought that H1 blows chunks.

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Next, Firey Dragon has free printable tokens for download of all the Keep monsters. As a data point of opposition: If you feel compelled to continue on with the rest of the published modules in the H-E series, there are some resources for you.

I think this was a conscious decision for Wizards. Monday, 17th March, FWIW, Keep on the Shadowfell was the first module I went through as a player in 4e and out group didn’t have any problems.

And this comment suggests that the treasure shadowflel rates are just way too low. The magic items offered in keep are pre-PHB. If it’s a good framework, don’t. Snowbody 2, 13 I’m no 4th edition connosseur, but I’d write a better adventure for it. New DMs and DMs new to 4e might find that useful but even once you learn the rules, the adventure is lacking without some work on your part.


It is followed by the sequels Thunderspire Labyrinth and Pyramid of Shadows.

Dark Sun Dark Sun: I can think of 10×10 corridors, and so can Wizards’ entire audience. Reset Fields Log in.

Posted By Morrus Friday, 28th December, The folk at WotC also did a republication, and the fixed adventure is now downloadable for free at their TryDND website.

Email Required, but never shown. I mean something free like asmor’s. It refocuses 1h, removes encounters or shifts them in time, to make a more believable and enjoyable experience.

dnd 4e – What fixes are there for Keep on the Shadowfell? – Role-playing Games Stack Exchange

I discourage you from running it without any changes – it has led to many total party kills TPKs of groups, the adventure itself has too many fights, and the story onn lackluster at best. A few other KotS remixes I’ve found: The adventure, written by Mike Mearls and Bruce R. Before discussion about that eats johnzo’s thread alive, Sshadowfell figured I’d start a new thread to discuss it.

Adam Dray The combat encounters themselves are fine.

Keep on the Shadowfell – Wikipedia

The Genie’s Curse Birthright: Low-level early-game monsters tend to be hideously over or under powered. I sjadowfell disagree with many of the comments above as applied to the H1 text, but I can’t imagine running any adventure without shadowtell it and reacting to player choices in the game, and I don’t think that’s unreasonable. Here’s how other DMs changed the adventure. This is particularly true for the first piece of 4e material anyone sees.


If you want modules but don’t want the above route, Dungeon magazine on Wizard’s site have various adventures set. The player characters soon discover that the kobolds are pawns of Kalarel, a priest of OrcusDemon Prince of Undeath.

[4E] Why I think H1 Keep on the Shadowfell sucked

A rickety rope bridge over a rushing river works just fine — if there’s a reward to justify the risk of traveling over that rope bridge. The Oberoni Fallacy doesn’t necessarily apply here: Share directly to my status. Posting Quick Reply – Please Wait.