The story here is that I never watched a video for intuitive F2L because they were all too long. I find that I learn better from videos, but I’m also. F2L (First 2 Layers) is a way of continuing after solving the cross. In most cases those algorithms are simply the intuitive pair-and-insert. The name CFOP comes from the steps involved (Cross, F2L, OLL, PLL), and you . Rather than relying on a big table of algorithms, F2L is best done intuitively.

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The moves are based solely on intuition, so algorithms are not required. Very slow indeed, about seconds per quarter turn of a face. In this ttorial, the first algorithm uses the empty space between the red and blue faces to move the red-blue edge piece so it can be easily paired and inserted.

First Two Layers

I’m about a month into learning CFOP. The core blockbuilding techniques introduced above are the minimum requirement for completing F2L intuitively. SpeedsolvingT2l Previous state: Of course, when you’re just sat at home on a lazy Sunday idling the afternoon away with a Rubik’s Cube you likely won’t be paying much attention to official WCA tutorkal rules, but it does give you something to aim for.

Top of the page. If you need to swap opposite edges, you can use this algorithm:.

Being able to recognise it and perform it without thinking will make the task of learning lots of algorithms much, much easier. A common system is using the Fridrich method first two layer approach. I shall now try to explain tuforial further concepts that you can use to improve your F2L. While this video is intended as an introduction to CFOP, it did give me a great tutoriap to visualize how to deal with the “white on top” cases.

They don’t look scary at all, and there’s even some triggers in there that you’ve already seen! Much like the Sexy Move highlighted in red before, the sequence R’ F R F’ is a trigger called the Sledgehammer, and you’ll spot it lurking about in other places and algorithms. While this is also an excellent life tip, some situations are just better handled on a specific side of the cube. For a better experience, please enable JavaScript in your browser before proceeding. Members Current visitors New profile posts Search profile posts.


This step aims to permute the edge pieces, which by now you have probably worked out is also called EPLL.

F2L – The First Two Layers – ZZ Method Tutorial

Ignore the algorithm if you are just learning F2L. Introduction Notation Step 1: This step is called CPLLas it aims to permute the corners – that is, move them tutogial their correct positions like this:. Both have the same effect, but a double layer turn is quicker.

Have a go on your cube, and see if you can work out how to solve any of the pairs.

Compare these two algorithms:. About Me My Records. Start using the algorithms page to learn each of the PLL algorithms. An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing the edge and corner piece and inserting them together.

It will greatly f2k the amount tuyorial memorization needed. There are five such cases that you should learn the algorithmic solution for, and they’re all in this nice little table:. But what is life without a bit of a challenge every now and then. Both algorithms solve the F2L pair and use the same number of moves. Now that you know the beginner method, you can begin to introduce the concepts in this guide into your solves. There are many ways to solve the ‘F2L’ on a cube. World Cube Association Regulation A3a1 states that a competitor has up to 15 seconds of inspection time before attempting a solve, and you would want to be spending this time mentally formulating a complete solution to the cross which you could then execute very quickly at the start of your solve.

And I’m sure that as my F2l improves my times will drop quite a bit as I’m now spending about half my solve time 30 seconds plus just on the cross and F2L. Try to also remember that you probably have two hands.

But not exactly the same, as you’ll have noticed – the cube is upside down. Or you can check the advanced F2L section. Speedcubing Guide So you’ve gone through the beginner’s method a few times, and maybe you can solve the cube unaided every time. To this end, the vast majority of the algorithms on this page are comprised of many Rs and Us, as they are easy to perform sorry lefties.


In these cases, it is assumed that the corner and edge are rutorial in their respective locations or in the tutogial layer. It’s quite an easy step, as it is essentially the same as step 4 from the beginner guidewhich is to get a cross on the top face.

The red-blue F2L pair is used in all of these diagrams so the sticker that is hidden would be either red or blue, depending on which sticker is shown.

First Two Layers (F2L) of Fridrich Speedcubing Method – Wiki

The way it works is to split up the steps into two smaller steps each. Being able to identify it easily will make algorithms that use it easier to learn, so whenever it is used in this guide it will be highlighted in red.

This step of the cube should be done intuitively, even though there are algorithms for each case, algorithms should only be used for slower cases. It can be done in one of two ways, depending on whether the block is being connected with a D-layer or mid-slice edge. If one or both pieces are stuck in another slot, you can simply move them out by inserting random pieces from the top layer into that tutoriial.

Not having to turn the cube over after completing the cross on the top layer saves a lot of time, and it also means that you can be looking for the pieces for the next step whilst completing the cross on the bottom.

I sincerely hope that you have enjoyed this introduction to speedcubing, a hobby that I and many others enjoy very much. This leaves you with a very start-stop, stuttery solve as you rapidly perform an algorithm and then stop to find the next one.