Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.

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Posted by Benjamin Gauronskas at 1: With it, you can: This book is more informational than mechanicalbut it does answer the type of questions that often come up in game with regards to the subjects of ” how can I represent this government?

Back to Schoolif desired. Although short, I liked the discussion on the maturation of the science and slow rejection companikn outdated theories as new evidence came to light that eventually solidified modern chemistry.

It ends with information on public health awareness and explains how as people slowly became aware of more accurate scientific theories of diseasehealth slowly improved throughout the early ages; it wasn’t until even fairly recently in the history of mankind it became apparent that surgeons should wash their hands vurps sanitary reasons.

The section on kings covers ways that governments have historically organized throughout the historic periods covered by Low-Technamely, through human prehistory to early colonial timesand then segues a bit into economics and book-keeping technologies. With it, you can:. The section is near purely informational and substantialbut it briefly discusses things like typical European University Curriculum in terms of GURPS skills. Wednesday, January 27, Review: Daily Life and Economicsyou can bring life to your low-tech settings by detailing the everyday activities that make the world run.


This section is mostly informationalbut has a few small ideas on how to implement certain memory recall techniques.

Preview of the PDF. The next section dives even further into the development of schools in the form of intellectual institutions. The Edge of Reality.

GURPS Low-Tech Companion 1: Philosophers and Kings

The information on the world of the mind would be useful in any historical setting featuring rulers, priests, or philosophers. The next section gives an early history of musical instruments and ggurps some slightly more complex Musical instrument rules for campaigns where resolution of minute differences between different instruments is important. The kings section of the book mostly describes the evolution of the state and social structure over TL0 through TL4.

tehc This was a section I found interesting and useful for describing some ways to make use of some fairly esoteric abilities. The Philosophers section is just barely outside of that feeling of ” This is what I wanted “, but the book does not lie about what it promises to deliver. Newer Post Older Post Home.

For a slow paced, slice of life campaign dealing with men of learningor a campaign dealing with complex political structures in the low compabion levelsthis book is a valuable resource.

It has a few rules to determine how much information can be found on a bookshelf of a given sizehow long compainon takes to create a book at a given point in historyand how difficult it is to write pow writing becomes a near ubiquitous skill.

A discussion of more advanced learning mechanics can be found in Social Engineering: This book isn’t exactly new, but it was new to me! I liked the Philosophers section more than the Kings section. Privacy Policy Contact Us.


Let’s GURPS: Review: Low-Tech Companion 1: Philosophers and Kings

The section wraps up with discussions of evolving legal systems and then economics. It starts off with a section on religious monuments and templesand has some rules for modelling the appropriate costs of constructing such and how to handle endowments to the church. However, if one is interested in mechanics for what is described, Social Engineering: The section on Medicine is generous and has a good balance on background information and mechanically useful application.

Surf our site for the files you want. For anyone else, it is merely an interesting read.

GURPS Low-Tech Companion 1: Philosophers and Kings

The final section describes the history of book productionpublishingand printing. The learned and powerful might not labor, but they do work. We learn about critical civil infrastructure issues and how some countries dealt with themlike transportation systems and communication systems.

For an alternate fantastic take on alchemy, plus low-tech “computers” that might have been developed on alternate worlds, check out GURPS Fantasy-Tech 1: Chronicle your lwassisted by the rules for scripts, shorthands, and copying books.

I bought Companion 3 a while ago, and having 3 without 1 and 2 just seemed awkward to me, so I decided to get them.

Turps Rank or Boardrooms and Curia might be a better place to look. Sean Punch 36 pages. Philosophers and Kings puts power in your hands.