GURPS POWER-UPS 4 ENHANCEMENTS PDF

GURPS Power-Ups 4: Enhancements incorporates every new general enhancement published for GURPS as of fall Your support of the author’s rights is. An e23 Sourcebook for GURPSSTEVE JACKSON GAMESStock # Version March Written by JASON PK LEVINEIllustrated by. Enhance Your Game! Enhancements are useful tools, providing unlimited ways to modify advantages. GURPS Power-Ups 4: Enhancements adds to the.

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For example, a laser may be very accu-rate at low power levels, but increasingly hard to aim as itchannels more energy. Impulse Buys – Warehouse 23 Power-Ups 5: Your ability is usually on, but you can switch itoff by expending 1 FP per second. Forthis reason, even in a campaign where the GM allows playersto build their own powers freely, the Cosmic enhancementalways requires GM approval on a case-by-case basis.

It must be combined with the Melee Attack limitation. If its rated inuses per session, you get that many uses per game week; e.

Rolls to use it this way havea penalty for the time gap between you and your target; useLong-Distance Modifiers p. Unlikely to cause any problems.: Banysuccess means you hit with all shots. Follow the complete Dungeon Fantasy line for even more dungeon-crawling fun. Success meansthat person is blessed; note the margin of success.

GURPS Power-Ups 4: Enhancements

Potions in a fantasy game or drugs in a modern one. Dont use the rulesfor weapons, even for a oower-ups attack youre not wielding aweapon, youre using an innate ability! It onlyhits if your mundane attack hits. It isnt avail-able for ranged attacks use Accurate p.

I think making the first chapter the mechanical information, and the second chapter the data might have worked a bit better.

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You also get extensive guidelines, advice, and rulings on how to handle tricky enhancements. This is appropriate for dragons, deities, and otherpowerful entities that poweg-ups demoralize their foes without gur;s off their allies.

Bnon-CosmicSerendipity, or similar tricks to interfere with or mitigate theuse of your ability. The song reaches a two-yard radius around the performer.

They make advantages slightly better in slightly different ways and are about half of the customization tool we have to get the exact look-and-feel we want from them.

GURPS 4e – Power Ups 4 –

This is a helpful reference for someone already deeply entrenched in the ability building systems for GURPS, either for superhero powers, or some magic system like Divine Favor.

You can use your Enhanced Movewith any combat maneuver.

Geez, Elan, that one isthe specific example given of abard song that doesnt work. For step 2, theadvantage level 12 divided by the enhancement level 6 is2, which means that every two levels of Burning Enhanfements pastthe first will lose a level of Accurate. Neil Gaiman, The Sandman: You may normally haveonly one level of Incendiary.

GURPS 4e – Power Ups 4 – Enhancements.pdf

This is an adaptation of Alter-native Attacks, p. Irresistible attack Added to any sort of offensive ability, this allows it to bypassnon-Cosmic passive protection: Band other similar methodsof increasing muscle-powered damage. ST-Based, enhanced attacks, 20;enhancement, The attack is enhsncements gas that eats away at the seals on gas masks,environment suits, etc. May cause guros problems all on its own.: Your target gets no active defense against your attack, no mat-ter how fast or skilled he is.

Will plusMagic Resistance if any. When the attack hits, everyonewithin 5 dice of fragmentationdamage yards is attacked with effec-tive skill 15, modified by range penal-ties from the point of impact.

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Second, youmust specify a category of treat-ment that works normally. Enhancementsyou’ll unlock near-infinite possibilities to augment your advantages.

This is a one-stop compendium powwer-ups all general enhancements introduced after the Basic Set was released — over 50 total, including several never before seen in any other GURPS supplement! Restoring a point of lost HT is amajor repair see Repairs, p. If this normally demands asuccess roll, activation requires a roll at -4; otherwise, itsautomatic.

Otherwise, divide the advantagelevel by the answer to step 1. If you wish to include limitations, use the rules for mod-ifying unarmed attacks; the limitations automatically apply toevery attack youmake, including one made with your weapons.

At the GMs option, any attack may be ableto ricochet in a cinematic or four-color supersgame but if so, lacking this enhancementmeans the attacks damage or level, forAfflictions, Binding, etc. Kaytee wants toadd Double Blunt Trauma toher enhancemfnts thrusting broad-sword.

For example, with a enhancenents 3, your enhancement is at full strength for level 1, at -3for level 2, at -6 for level 3, and so on. Its likea massive upsurge of energy.

He can choose when buying theability whether to affect all unknown targets. As a general rule, extreme levels of any enhancement can beproblematic. Alternatively iftwo or three modifiers arent common to all of the abilities, buteach is common to several of them it may be worth creatingdifferent versions of the meta-enhancement; powef-ups Songs p.